

The city itself operates on various trades, with master craftsmen like Harad the blacksmith, Constantino the alchemist, Bosper the bowyer, Thorben the carpenter, and Matteo the merchant and leatherworker. The city is run by a governor, but because of the orc war and the king's need for ore, the city has been placed under martial law, now run by the leader of the paladins and the town's militia. Gothic 2 features a harbor town in Khorinis, known for its shipping trade with the main land. And if the idea of freedom from the barrier appeals to you, the New Camp and its plan to blow up the barrier is probably your best option. As long as you contribute and don't cause problems, anyone is welcome. It's supposed to be a more free-form society with no strict rulers - while the amenities and living conditions may not be as cushy as the Old Camp (as long as you're not a digger), you don't have to be bossed around by the ore barons and their guards. Besides eating the rice, they also use it to brew schnapps which they trade with other camps, and occasionally raid supply lines from the Old Camp. We see them farming rice, and even help distribute water to keep the farmers hydrated. To that end, the New Camp runs its own mining operation, but since they don't trade the ore with the outside world, they have to sustain themselves through agriculture. In the New Camp, the water mages - who helped erect the magic barrier, along with the fire mages who've remained in the Old Camp as the ore barons' counselors - are less content with being trapped inside the barrier, and are working to find a way to free themselves, and everyone else, by blowing up the barrier with what would be essentially a giant ore bomb. With the wilds being as genuinely dangerous as they are - you get absolutely destroyed by even basic creatures in the early stages of the game - you can understand the motivations people would have to band together in the Old Camp, and its infrastructure operates in a way that makes logistical sense. There's a clear hierarchy within the actual camp, with the ore barons on top and living the high life in the castle, while the ore miners live in the slums of the outer ring - it's an authoritarian system where the miners are content to be exploited by the ore barons because living in the safety of a controlled camp and getting to partake in outside goods is a better alternative to surviving on one's own in the wild where you could become the meal for any number of dangerous beasts.

We see the exchange in the intro cinematics, and we as players get to experience the ore mining by visiting the Old Mine. In the Old Camp, where the king's mining operation was originally set up, the new ore barons are content to live as kings inside the barrier by continuing the ore mining and bartering the ore for outside goods.
