

Texture chunks do not need to be imported into the Foxkit folder, and are set up differently. In general Foxkit works by replicating the mgsv Assets files in the Foxkit Assets folder, though due to the time to import different files you should limit what you copy in to what you're working on. Using Archive Unpacker in all the four-five chunks to one main folder should be ok. Probably there is a better version, but this one works fine with current FoxKit.įile > Open Project. The Foxkit folder within this is a Unity Project.
